Important Disclaimer and Disclosure
Transparency and Professional Guidance: As a manufacturer and distributor of industrial lighting solutions, our goal at Hyperlite is to provide accurate, helpful, and practical information. This guide is intended for educational and informational purposes to help facility managers, specifiers, and engineers understand the principles behind UGR calculations.
Your Safety is Paramount: The content provided here is a technical guide and should not be considered a substitute for a professional, site-specific lighting design or safety assessment. Unified Glare Rating is a complex metric influenced by numerous environmental factors. For any application involving workplace safety, precision tasks, or regulatory compliance, we strongly recommend consulting a certified lighting engineer or a qualified safety professional to ensure all standards, including those outlined in documents like ANSI/IES RP-7, are fully met.
Understanding Glare: The First Step to a Better Facility
Discomfort from glare is more than a minor annoyance in an industrial setting; it's a direct threat to safety and productivity. When workers are forced to squint or shield their eyes from intense light sources, their ability to spot hazards, read labels, or perform precision tasks diminishes. This is why verifying a luminaire's glare performance before a large-scale installation is a non-negotiable step for any diligent facility manager or specifier.
This technical guide moves beyond marketing claims. It provides a practical, hands-on method for using standard photometric data, specifically IES files, to calculate the Unified Glare Rating (UGR). By mastering this process, you can objectively compare high bay fixtures and ensure your lighting design promotes a safe and visually comfortable environment. A well-designed system not only improves safety but also contributes to a more efficient workspace. For more on this, see our guide on designing a high bay layout for warehouse safety.
What is UGR and Why Does It Matter?
Unified Glare Rating is an international metric established by the Commission Internationale de l'Éclairage (CIE) to quantify the degree of discomfort glare from light sources in an indoor environment. It is not a direct measurement of a single luminaire but rather a value calculated for a specific observer position within a complete lighting installation.
The UGR scale typically ranges from 10 (imperceptible glare) to 30 (uncomfortable glare). Lower numbers signify better visual comfort. While an office environment might target a UGR of 19 or less, industrial settings have different requirements based on the tasks being performed. The Illuminating Engineering Society provides key recommendations in documents like the ANSI/IES RP-7 for Lighting Industrial Facilities.

Here is a table of common UGR targets for industrial spaces:
| Application Area | Typical UGR Target | Rationale |
|---|---|---|
| Rough Assembly, Heavy Industry | ≤ 25 | Tasks are less visually demanding; focus is on general illumination and safety. |
| Warehouse Aisles, Loading Bays | ≤ 25 | Visual tasks involve spotting large objects and navigating equipment. |
| Medium Assembly, Workshops | ≤ 22 | Tasks require more visual acuity, making glare reduction more important for accuracy. |
| Fine Assembly, Quality Control | ≤ 19 | Critical visual tasks demand excellent visibility and minimal visual discomfort. |
Adhering to these targets is crucial. Consistently high glare can lead to eye strain, headaches, and fatigue, which in turn can increase error rates and the risk of accidents.
Gathering the Necessary Data: The IES File
The foundation of any UGR calculation is the luminaire's photometric data file, commonly known as an IES file. This standardized text file, defined by the IES LM-63-19 standard, describes how a light fixture distributes light in three-dimensional space. It is essentially a digital map of the luminaire's light output.
You should be able to download the IES file for any professional-grade high bay fixture directly from the manufacturer’s website. This file contains the candela distribution table, which lists the light intensity (in candelas) at various vertical and horizontal angles. This table is the raw data needed to determine the luminaire's luminance from the observer's point of view. A comprehensive overview of a fixture's performance is often detailed in its LM-79 report, which you can learn more about in our warehouse lumens guide for UFO high bay lights.
A Step-by-Step Guide to Calculating UGR
While dedicated lighting software performs the full UGR calculation instantly, understanding the manual process is invaluable for verifying data and making quick assessments. The process relies on understanding the relationship between the luminaire, the room surfaces, and the observer.
End-to-End Example: From IES Data to UGR Insight
To make this tangible, let's walk through a simplified calculation for a single luminaire. This example demonstrates the core concepts and provides a template for your own analysis.
Scenario:
- Room: 12m wide x 24m long.
- Luminaire: A UFO High Bay with a Luminous Emitting Surface (LES) diameter of 0.3m.
- Mounting Height: 8m from the floor.
- Observer: Standing, with eye level at 1.5m from the floor.
- Reflectances: Ceiling: 70% (0.7), Walls: 50% (0.5), Floor: 20% (0.2).
Step A: Extract Data from the IES File
First, we need the luminous intensity (in candelas) at the specific angle from the observer's eye to the luminaire. Let's assume the observer is looking at a fixture where the viewing angle is 75° from nadir (straight down). From the IES file's candela table, we find:
| Vertical Angle (°) | Luminous Intensity (cd) |
|---|---|
| 65 | 7850 |
| 75 | 4210 |
| 85 | 950 |
Our intensity value (I) is 4210 cd.
Step B: Calculate Luminaire Luminance (L)
This is the most critical step. We convert intensity (candela) to luminance (cd/m²) by dividing by the projected luminous area.
-
Calculate LES Area (A):
- Radius (r) = Diameter / 2 = 0.3m / 2 = 0.15m
- Area = π * r² = 3.14159 * (0.15)² ≈ 0.0707 m²
-
Calculate Projected Area (Ap):
- Ap = A * cos(θ), where θ is the viewing angle (75°).
- Ap = 0.0707 m² * cos(75°) = 0.0707 m² * 0.2588 ≈ 0.0183 m²
-
Calculate Luminance (L):
- L = I / Ap = 4210 cd / 0.0183 m² ≈ 230,055 cd/m²
Step C: The UGR Calculation Table
A full UGR calculation involves a complex formula summing the glare from every luminaire in the field of view: UGR = 8 log [ (0.25 / Lb) * Σ (L² * ω / p²) ]. While a manual summation is impractical, we can organize our data for a single luminaire in a structured way. This table serves as a reusable checklist for gathering the necessary inputs for software or a more detailed analysis.
| Parameter | Description | Example Value | Source / Formula |
|---|---|---|---|
| I | Luminous Intensity at Angle | 4210 cd | From IES file at viewing angle |
| A | Luminous Emitting Surface Area | 0.0707 m² | πr² (from spec sheet) |
| θ | Viewing Angle from Nadir | 75° | Geometry of observer and fixture |
| L | Luminance of Luminaire | 230,055 cd/m² | I / (A * cos(θ)) |
| Lb | Background Luminance | ~200 cd/m² | Calculated by software (depends on all lights and surfaces) |
| ω | Solid Angle of Source | (Varies) | A * cos(θ) / distance² |
| p | Guth Position Index | (Varies) | Depends on observer's line of sight |
To help with your own projects, you can use this table as a template. Consider creating a spreadsheet to perform these calculations for different fixtures.
Step 1: Debunking a Common Myth—From Candela to Luminance
The single most common mistake in manual glare assessment is confusing intensity (candela) with luminance (candela per square meter, cd/m²). As shown in the example above, glare is caused by the brightness of a surface, not just the raw power of the light source. To find the luminance, you must divide the candela value by the projected luminous area of the source from the observer's viewpoint.
Luminance (L) = Luminous Intensity (cd) / Projected Luminous Area (m²)
For a UFO-style high bay, you can find the Luminous Emitting Surface (LES) diameter on the spec sheet or measure it directly. The area is then calculated using the standard formula for a circle (πr²). Forgetting this step grossly underestimates the perceived glare because it fails to account for the concentration of light.
Step 2: Establish Room Conditions and Background Luminance
UGR is highly dependent on the contrast between the light source and its surroundings. A bright fixture in a dark, cavernous space will produce more glare than the same fixture in a room with light-colored, reflective surfaces.
To account for this, you must define the surface reflectances. For initial calculations, these are standard starting assumptions for an industrial space:
- Ceiling: 70% (0.7)
- Walls: 50% (0.5)
- Floor: 20% (0.2)
These values, combined with the room dimensions (length, width, and mounting height), are used to calculate the Room Index and the overall background luminance (Lb), which serves as the baseline for the glare calculation. A poor lighting layout with dark spots and bright pools of light will inherently create more visual discomfort. For a deeper dive on this topic, consult our guide on achieving lighting uniformity in a warehouse layout.
Step 3: Using the UGR Tabular Method
Most professional spec sheets include a UGR table calculated according to CIE 117-1995. This table simplifies the process by pre-calculating UGR values for a standard grid of observer positions within rooms of varying dimensions and reflectances.
To use the table:
- Find the row that matches your ceiling, wall, and floor reflectances (e.g., 70/50/20).
- Calculate your room dimensions in terms of H, where H is the mounting height of the luminaires above the observer's eye level (typically 1.2m). For example, a room that is 12m wide and 24m long with H=6m would be expressed as 2H x 4H.
- Find the column that matches your room dimensions.
- Read the UGR value at the intersection of the row and column, looking at both the crosswise and axial viewing directions.

Step 4: Heuristics and Practical Checks
Before diving into complex software, a few rules of thumb and a quick workflow can help you screen a fixture.
- Quick Check: If the peak vertical luminance of the fixture (in cd/m²) divided by the average background luminance is greater than 20-30, you can expect the UGR to exceed 22. This is a simple pass/fail test.
- Mounting Height Sensitivity: UGR is very sensitive to the observer's viewing angle. For the same fixture, every 1-meter decrease in mounting height can increase the UGR by 1 to 3 points. Always calculate UGR for the actual mounting heights planned for your facility (e.g., 6m, 8m, 10m).
Quick Assessment Workflow
For a fast, initial evaluation of a luminaire, follow this process:
- Confirm Data Availability: Can you easily download the IES file from the manufacturer? If not, this is a red flag regarding data transparency.
- Review the UGR Table: Check the manufacturer's spec sheet for a pre-calculated UGR table. Find the row matching your expected reflectances (e.g., 70/50/20) and the column for your room size. Does the value meet your target (e.g., ≤22)?
- Sanity-Check the Luminance: Note the fixture's physical size (LES). A very small, high-lumen fixture is more likely to be a source of intense glare than a larger fixture with better diffusion, even if their total output is the same.
- Escalate if Necessary: If the UGR values are borderline, the application is visually critical (e.g., quality control), or the room conditions are unusual, do not rely on the table alone. A full software simulation is required.
Wrapping Up: From Calculation to Confident Specification
Calculating UGR is not just an academic exercise; it is a critical due diligence step in professional lighting specification. By moving beyond simple lumen output and efficiency, you can design lighting systems that are not only bright but also comfortable and safe for the people working under them.
Always demand full photometric data, including IES files and LM-79 reports, from your lighting provider. Use the methods described here to verify UGR claims and understand how a fixture will perform in your specific environment. While software tools like AGi32 are the gold standard for final validation, a solid grasp of the underlying principles empowers you to make smarter, faster decisions throughout the design process.
Frequently Asked Questions (FAQ)
What is a good UGR for a warehouse?
For general warehouse aisles and storage areas, a UGR of 25 or less is typically acceptable. For areas where more detailed tasks are performed, such as packing stations or quality control, a UGR of 22 or even 19 is recommended to improve accuracy and reduce eye strain.
Can I calculate UGR without an IES file?
No. An accurate UGR calculation is impossible without the detailed candela distribution data contained within an IES file. While a manufacturer's spec sheet may provide a UGR table, the IES file is the source data required to verify these claims or calculate UGR for non-standard room conditions.
How does mounting height affect UGR?
Mounting height has a significant impact on UGR. As a fixture is mounted lower, its position in the observer's field of view becomes more direct, increasing the potential for discomfort glare. A lower mounting height almost always results in a higher UGR value for the same luminaire.
Why is my UGR calculation different from the spec sheet?
Discrepancies often arise from using different assumptions. The spec sheet's UGR table is based on a standard set of room sizes and surface reflectances. If your facility has darker floors and walls (lower reflectances) or a different geometry, your calculated UGR will differ. Always use inputs that reflect your actual environment.